This means that, often times, it is overly difficult to defeat them upon your first encounter, which felt a little unfair to the player after reaching the end of the level. One complaint that I had about some of the bosses, though, is that figuring out how to defeat them and dodge their attacks can be very trial-and-error based. Boss encounters, likewise, vary in challenge, and several of them are memorable for both their fantastic animations and the intense challenges they provide. Some enemy types must be hit in certain weak points to be defeated, while others can be used to remove obstacles in your path. There’s a wide variety of enemies, which gives each level a unique challenge and keeps the player from becoming bored with running into the same old, rehashed creatures that is an all too common trope for this genre. Speaking of enemy encounters, the design for the robotic foes you’ll face is excellent. The levels are bigger than any you’d find in a standard Sonic game, but this allows for some breathing room between enemy and obstacle encounters so that the player doesn’t feel overwhelmed. Freedom Planet’s pacing throughout the stages is, for the most part, better in this regard. In the Genesis Sonic games, pacing could sometimes be an issue it was all too common to slam into something while running at top speed, and seeing what was further in front of you was difficult due to limited technology at the time. Your special attacks will also consume an energy bar, so you’ll have to choose the timing of these attacks wisely, especially in boss encounters where one wrong move can prove deadly. Your health is represented by red leaves, and can be replenished by defeating enemies or finding the leaves scattered throughout the stages. The developers wisely chose to leave out the rings-as-health system, and have replaced it with a more standard method of losing and regaining HP. If you’re worried that Freedom Planet is a direct copy and paste job of previous Sonic titles, rest assured that this game comes with several improvements to the speed-platformer formula. Each character has their own strengths and weaknesses, and it’s a challenge figuring out how to reach your goal with each one. Controlling Lilac, for example, gives the player more health and an air dash move, while controlling Carol allows you to ride a motorcycle and stick to walls. Each character has their own special moves and abilities that can add or subtract to the difficulty of the game. In Adventure mode, the game allows you to choose from the start whether you play as Lilac or Carol, while Classic mode adds Milla as the third possibility. The only grating part of the story is that some of the voice work can be annoying for certain characters.ĭepending on which mode you choose, there are either two or three playable characters. From there, the plot introduces several likeable characters, some fearsome enemies, and an action-packed finale that, for the most part, delivers. Nearby, our heroes, Lilac the Dragon and her best friend, Carol, hear the crash and decide to save Torque, who warns them of Brevan’s plans. He is soon followed, however, by another ship piloted by an alien named Torque, who crash lands on the planet. In his search, he sets in motion a plot to bring the three kingdoms of Avalice to war with one another. We enter the story as the big bad guy Lord Brevan and his alien army invade the planet in search of the Kingdom Stone, an ancient hunk of rock that contains unlimited energy. If you do opt for the Adventure, I’m glad to say that the plot succeeds much more often than it fails. What this choice really boils down to is whether or not you think the story is one worth exploring, or if you’d rather just experience the gameplay alone. Adventure mode contains cut scenes that tell the narrative between levels, while Classic mode is more of an homage to the olden days, where the player blasts through levels without much in terms of a story other than what they can glean from the animated sprites and backgrounds. At the start screen, players are allowed to select between two different modes: Adventure and Classic.
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